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![]() ![]() The combat sees you rip fuel cells from your enemies by erratically slicing across their torsos in the game’s joyously violent “Blade” mode and ripping out their spinal cords to smash them into a blue, gooey mess. The controls are tight and alternate between soft and hard attacks, helping each battle stay fresh. ![]() While it’s understood by most that the game runs under a short, 6-hour timeframe, that doesn’t take into account its charmingly convoluted cutscenes (in true Metal Gear fashion) and the multiple times you’ll no doubt have to “die and re-try” bosses the first time around to analyse their shifty back-handed Machiavellian battle schemes before formulating your own countering chess-master-comparable game plans (brain over brawn is mostly encouraged here) not to mention the countless collectibles (and “BP”) with worthy rewards including new blades, “wigs”(with perks), skills, weapon upgrades, VR missions plus the more difficult game modes to play. While staying from the Metal Gear formula most deem as gospel (i.e. hiding in dingy rust-dilapidated lockers and barking an over-the-top cigarette spluttering cough), Metal Gear Rising: Revengeance is an empowering – and at times bizarrely humorous – hack-and-slash action game with rewarding, gung-ho violence worthy of both the Platinum name and the original series. ![]() When Platinum games makes a Metal Gear spinoff starring a laser-sword-juggling/pseudo-philosophical cyborg complete with a wise-cracking robot dog, “bat shit crazy” are the words that come to mind. ![]()
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